Friday, 26 October 2012
Dungeon Masters Series #15: Azizi Johari
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| Diana, The Acrobat. My inspiration for Azizi. |
Kindred: Human.
Type: Rogue.
Level: 2.
Strength: 21
Constitution: 29
Dexterity: 29
Speed: 15
Intelligence: 13
Wizardry: 10
Luck: 22
Charisma: 11
Combat Adds: +39
Missile Adds: +58
Languages:
Common.
Weapon:
2 x Fang-Wing (2+4, STR: 8, DEX: 3/12, 17 WU, Each inlaid with a tiger tooth in the pommel).
Armor:
Target Shield (4 hits, STR: 10, 300 WU).
Other Items:
Halter (10 WU), Tiger Fur Loincloth (10 WU).
Spells:
Call Water (8 WIZ).
Talents:
Acrobatics (DEX+4): Allows Azizi to perform flips and somersaults as accompanied with an enhanced sense of balance and agility
Roguery (CHR, INT, LK+1): As per the rulebook.
Alchemy Bytes #20: Tuck In!
Whilst not the greatest problem ever faced by gamers, safe card storage seems to be one that comes up quite often. Especially with the advent of games like Dominion.
These games involve a LOT of shuffling, which in turn leads to a lot of wear and tear on the game. You almost certainly have to sleeve up every card (which close to doubles the cost of the game to do it right), which then leaves you with the problem of trying to fit your game comfortably back into the plastic inlay. Believe me, it's not going to happen.
So now what you really need to do is invest in tuck boxes, yet another hidden cost but, one I can help you virtually eliminate! Okay, not me but, Craig P. Forbes has just the website for you.
He has designed a virtual template that allows you to print off as many custom tuck boxes as you need at only the cost of some decent card stock and the ink in your printer. Way cheaper than the shops and, if you're feeling artistic, you could always print a design on the back of the template to really capture the contents of the tuck box.
If you're tucking away Dominion: Seaside, why not print a Pirate Ship on the back? Using the template to create a tuck box for your latest Magic: The Gathering deck, why not throw in a mana symbol or, piece of fantasy art?
These games involve a LOT of shuffling, which in turn leads to a lot of wear and tear on the game. You almost certainly have to sleeve up every card (which close to doubles the cost of the game to do it right), which then leaves you with the problem of trying to fit your game comfortably back into the plastic inlay. Believe me, it's not going to happen.
So now what you really need to do is invest in tuck boxes, yet another hidden cost but, one I can help you virtually eliminate! Okay, not me but, Craig P. Forbes has just the website for you.
He has designed a virtual template that allows you to print off as many custom tuck boxes as you need at only the cost of some decent card stock and the ink in your printer. Way cheaper than the shops and, if you're feeling artistic, you could always print a design on the back of the template to really capture the contents of the tuck box.
If you're tucking away Dominion: Seaside, why not print a Pirate Ship on the back? Using the template to create a tuck box for your latest Magic: The Gathering deck, why not throw in a mana symbol or, piece of fantasy art?
DMotivational #37: A +5 Holy Avenging Needle In A Hex Map
Following on from DMotivational #29: Make A Spot Check and,
DMotivational #32: Make A Listen Check, it's time to make a Search Check..
Yeah.. Good luck with that!
Plunder For The Cave #1
Plunder for the cave will be the new catch all title for posts relating to new items that I have added to my gaming collection. Whether that be miniatures, board games, source books or, other miscellaneous gaming goodies.
If the guide at Google has sent you my way and you'd like to know more about what you see in the collection, feel free to post up a comment or a question and, I will get back to you as soon as possible.
New additions this week:
Dungeon Fighter: The time between this catching my eye after walking through the door of my friendly local gaming store and deciding that I HAD to have it would have been missed by The Flash if he'd blinked.
The appeal was instant. A goofy dungeon crawl with a sense of humor bordering on the insane. A game that literally on occasion instructs you to close your eyes and throw your dice between your legs.. Yeah, I had to have it. :0).
Although I think that it is unlikely that this game will see massive amounts of table time with the group, I know that with the right guys, every session will be a blast. The game also offers a solo play option, too so even if it doesn't see too much group play I know that I'll certainly be breaking it out every now and again.
Peryton Fantasy Roleplaying Game: This was another instance of seeing an item and knowing that I had to have it (there's a theme starting to develop here).
The guys over at Peryton Publishing are a great bunch and this really is a fantastic product. So far I have only had the time to give it a quick flick through but, for anyone familiar with D&D 3.5 and the OGL it should be a breeze to run.
From the outset though I can state three things without a doubt.
So, considering what you have here could easily be considered a replacement for the trio of 3.5 manuals, with a more old-school feel, at a fraction of the cost, I cannot recommend you picking up this product more highly. It's a lot of bang for your buck.
Pirate Versus Pirate: Another item that I had been eyeballing for sometime but couldn't decide whether to buy or not was Pirate Versus Pirate by Out of The Box.
I was certainly drawn in by the Kovalic art but in all honesty pirates aren't really my thing. I know a lot of people where the mere mention of pirates alone would have had them running game in hand to the till but, that's just really not me. I much prefer a dungeon crawl (as you may have well guessed by now) and, even when I play sci-fi games there is an underlying crawl element. After all, Space Hulk is little more than a dungeon in space.
All that aside though, I am glad that I bought this game because behind the theme there is a pretty solid strategy game that frankly would work, pirate or no pirate.
The only real problem that I have with the game is the inclusion of dice in a game that encourages and, pretty much relies upon strategic movement. Me being me though, I have thought my way around this one and done away with the dice all together.
So instead of rolling 2D4 for movement each turn, you now simply move a single pirate 5 spaces. This keeps the game balanced but increases the level of strategy involved and, creates a game that plays a lot more like Queen Bee, an abstract strategy favorite of mine. It manages to do this without creating a rule set that moots ownership of both games. Win-win in my books!
A Couple of Reaper Minis: In addition to two new games and a new read, I also picked myself out a couple of new miniatures to indulge myself in my new found love of painting.
So added to the "Going to paint sometime soon" collection I now have Spectre and a Fog Wraith, both by Reaper. Those of you who know me pretty well will no doubt know that I really dig Undead and Demonic miniatures, so the fact that I am really looking forward to painting these shouldn't come as too much of a surprise.
That's all the plunder for the plunder that I have to show you for the moment but, I do hope to be adding more soon and, giving each of these items a post to call their own.
Links
Dungeon Fighter by Cranio Creations.
Peryton Fantasy Roleplaying Game by Peryton Publishing.
Pirate Versus Pirate by Out Of The Box.
Reaper.
If the guide at Google has sent you my way and you'd like to know more about what you see in the collection, feel free to post up a comment or a question and, I will get back to you as soon as possible.
New additions this week:
Dungeon Fighter: The time between this catching my eye after walking through the door of my friendly local gaming store and deciding that I HAD to have it would have been missed by The Flash if he'd blinked.
The appeal was instant. A goofy dungeon crawl with a sense of humor bordering on the insane. A game that literally on occasion instructs you to close your eyes and throw your dice between your legs.. Yeah, I had to have it. :0).
Although I think that it is unlikely that this game will see massive amounts of table time with the group, I know that with the right guys, every session will be a blast. The game also offers a solo play option, too so even if it doesn't see too much group play I know that I'll certainly be breaking it out every now and again.
Peryton Fantasy Roleplaying Game: This was another instance of seeing an item and knowing that I had to have it (there's a theme starting to develop here).
The guys over at Peryton Publishing are a great bunch and this really is a fantastic product. So far I have only had the time to give it a quick flick through but, for anyone familiar with D&D 3.5 and the OGL it should be a breeze to run.
From the outset though I can state three things without a doubt.
1: The artwork is sweet!
2: The layout is bang on!
3: There is more here than just your standard OGL product. Much more!
So, considering what you have here could easily be considered a replacement for the trio of 3.5 manuals, with a more old-school feel, at a fraction of the cost, I cannot recommend you picking up this product more highly. It's a lot of bang for your buck.
Pirate Versus Pirate: Another item that I had been eyeballing for sometime but couldn't decide whether to buy or not was Pirate Versus Pirate by Out of The Box.
I was certainly drawn in by the Kovalic art but in all honesty pirates aren't really my thing. I know a lot of people where the mere mention of pirates alone would have had them running game in hand to the till but, that's just really not me. I much prefer a dungeon crawl (as you may have well guessed by now) and, even when I play sci-fi games there is an underlying crawl element. After all, Space Hulk is little more than a dungeon in space.
All that aside though, I am glad that I bought this game because behind the theme there is a pretty solid strategy game that frankly would work, pirate or no pirate.
The only real problem that I have with the game is the inclusion of dice in a game that encourages and, pretty much relies upon strategic movement. Me being me though, I have thought my way around this one and done away with the dice all together.
So instead of rolling 2D4 for movement each turn, you now simply move a single pirate 5 spaces. This keeps the game balanced but increases the level of strategy involved and, creates a game that plays a lot more like Queen Bee, an abstract strategy favorite of mine. It manages to do this without creating a rule set that moots ownership of both games. Win-win in my books!
A Couple of Reaper Minis: In addition to two new games and a new read, I also picked myself out a couple of new miniatures to indulge myself in my new found love of painting.
So added to the "Going to paint sometime soon" collection I now have Spectre and a Fog Wraith, both by Reaper. Those of you who know me pretty well will no doubt know that I really dig Undead and Demonic miniatures, so the fact that I am really looking forward to painting these shouldn't come as too much of a surprise.
That's all the plunder for the plunder that I have to show you for the moment but, I do hope to be adding more soon and, giving each of these items a post to call their own.
Links
Dungeon Fighter by Cranio Creations.
Peryton Fantasy Roleplaying Game by Peryton Publishing.
Pirate Versus Pirate by Out Of The Box.
Reaper.
Tuesday, 23 October 2012
Awesomesauce: It's Awesome!
Want an RPG that you can play straight out of the book? Now wouldn't it be great if that same RPG was a freebie? Wouldn't that be awesome?
Well it sounds like that what you need is Awesomesauce, yours for the low, low price of $0 (or your preferred currency of choice) and available at RPGNOW.
Awesomesauce is what I like to term "an anything RPG" much like Risus, as it's truly generic, unlike many mainstream generic role playing products that make the claim but only deliver if you buy a handful of supplements. Awesomesauce is the real deal and, as I say, it's free!
So being an awesome game, from a couple of awesome guys, at an awesome price, I can't recommend this download more highly.
Also check out the awesome Troll Hammer Press here and, the equally awesome Dice Monkey here.
Awesome! ;0).
Well it sounds like that what you need is Awesomesauce, yours for the low, low price of $0 (or your preferred currency of choice) and available at RPGNOW.
Awesomesauce is what I like to term "an anything RPG" much like Risus, as it's truly generic, unlike many mainstream generic role playing products that make the claim but only deliver if you buy a handful of supplements. Awesomesauce is the real deal and, as I say, it's free!
So being an awesome game, from a couple of awesome guys, at an awesome price, I can't recommend this download more highly.
Also check out the awesome Troll Hammer Press here and, the equally awesome Dice Monkey here.
Awesome! ;0).
Sunday, 21 October 2012
Dungeon Masters Series #14: Stamm Bladecaster
Name: Stamm Bladecaster.
Kindred: Dwarf.
Type: Warrior.
Level: 5.
Strength: 52
Constitution: 54
Dexterity: 24
Speed: 8
Intelligence: 22
Wizardry: 8
Luck: 15
Charisma: 17
Combat Adds: +54
Missile Adds: +66
Languages:
Common, Dwarven
Weapon:
Dwarven War Axe (6+2, STR: 25, DEX: 8, 240 WU).
Armor:
Leather Trouser (1 hit, 40 WU).
Other Items:
Ankle-High Soft Leather Boots (15 WU), Cotton Tunic (15 WU).
Talents:
At One With The Earth (INT+4): A life spent largely underground grants you a bonus when trying to navigate your way through environments made primarily of stone (Tunnels, Caves, Dungeons etc).
Barter (CHR+6): Dwarves love a bargain and, Stamm is stingier than most.
When selling goods Stamm can get his level x5% more for items and, when buying goods Stamm pays his level x5% less. This cannot reduce or increase the value of items by more than 50%.
Brute Strength (STR+5): You may add 5 to your combat total every round due to your innate Dwarvish strength.
Resist Intoxication (CON+1): This bonus applies to any substance that would normally debilitate an individual (Ale, Wine, Poisons that cause paralysis etc).
Stonecutter (INT+3): Grants you a bonus in detecting changes in stonework and naturally formed stone (changes in elevation, secret walls, stonework traps etc).
Kindred: Dwarf.
Type: Warrior.
Level: 5.
Strength: 52
Constitution: 54
Dexterity: 24
Speed: 8
Intelligence: 22
Wizardry: 8
Luck: 15
Charisma: 17
Combat Adds: +54
Missile Adds: +66
Languages:
Common, Dwarven
Weapon:
Dwarven War Axe (6+2, STR: 25, DEX: 8, 240 WU).
Armor:
Leather Trouser (1 hit, 40 WU).
Other Items:
Ankle-High Soft Leather Boots (15 WU), Cotton Tunic (15 WU).
Talents:
At One With The Earth (INT+4): A life spent largely underground grants you a bonus when trying to navigate your way through environments made primarily of stone (Tunnels, Caves, Dungeons etc).
Barter (CHR+6): Dwarves love a bargain and, Stamm is stingier than most.
When selling goods Stamm can get his level x5% more for items and, when buying goods Stamm pays his level x5% less. This cannot reduce or increase the value of items by more than 50%.
Brute Strength (STR+5): You may add 5 to your combat total every round due to your innate Dwarvish strength.
Resist Intoxication (CON+1): This bonus applies to any substance that would normally debilitate an individual (Ale, Wine, Poisons that cause paralysis etc).
Stonecutter (INT+3): Grants you a bonus in detecting changes in stonework and naturally formed stone (changes in elevation, secret walls, stonework traps etc).
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