COUNSELOR
Counselor
To Hit: 6
# of Attacks: 1
HP: 18
Primary Attack: Staff (1D6-1 Damage)
Secondary Attack: Fire Bolt (7D6 Fire Damage) or, Charged Bolt (5D6 Lightning Damage).
Special Rules: A Fire Bolt may only target one creature per round.
A Charged Bolt targets three random enemies within a 20 by 20 area in front of the caster, dealing it's full damage to each of them.
Once per round a Counselor may Blink to a new location. If they do, "to hit" rolls made against them during the next round suffer a -8 penalty.
If a Counselor is the target of a Mind Control spell, roll 1D6. On a 1,2 or, 3 the spell fails.
If a Counselor is damaged by a lightning or fire attack, roll 1D6. On a 1, 2
or, 3 that attack deals only half it's damage (rounded up).
XP Value: 3,000.
Magistrate
To Hit: 6
# of Attacks: 1
HP: 20
Primary Attack: Staff (1D6-1 Damage)
Secondary Attack: Fire Bolt (8D6 Fire Damage) or, Charged Bolt (5D6 Lightning Damage).
Special Rules: A Fire Bolt may only target one creature per round.
A Charged Bolt targets three random enemies within a 20 by 20 area in front of the caster, dealing it's full damage to each of them.
Once per round a Magistrate may Blink to a new location. If they do, "to hit" rolls made against them during the next round suffer a -8 penalty.
If the Magistrate is the target of a Mind Control spell, roll 1D6. On a 1,2 or, 3 the spell fails.
If a Magistrate is damaged by a lightning attack, roll 1D6. On a 1, 2
or, 3 that attack deals only half it's damage (rounded up).
Immune to fire.
XP Value: 4,000.
Cabalist
To Hit: 4
# of Attacks: 1
HP: 24
Primary Attack: Staff (1D6-1 Damage)
Secondary Attack: Fire Bolt (10D6 Fire Damage) or, Charged Bolt (5D6 Lightning Damage).
Special Rules: A Fire Bolt may only target one creature per round.
A Charged Bolt targets three random enemies within a 20 by 20 area in front of the caster, dealing it's full damage to each of them.
Once per round a Cabalist may Blink to a new location. If they do, "to hit" rolls made against them during the next round suffer a -8 penalty.
If the Cabalist is the target of a Mind Control spell, roll 1D6. On a 1,2 or, 3 the spell fails.
If a Cabalist is damaged by a fire attack, roll 1D6. On a 1, 2
or, 3 that attack deals only half it's damage (rounded up).
Immune to lightning.
XP Value: 6,000.
Advocate
To Hit: 4
# of Attacks: 1
HP: 28
Primary Attack: Staff (1D6-1 Damage)
Secondary Attack: Fire Bolt (10D6 Fire Damage) or, Charged Bolt (5D6 Lightning Damage).
Special Rules: A Fire Bolt may only target one creature per round.
A Charged Bolt targets three random enemies within a 20 by 20 area in front of the caster, dealing it's full damage to each of them.
Once per round an Advocate may Blink to a new location. If they do, "to hit" rolls made against them during the next round suffer a -8 penalty.
If an Advocate is damaged by a fire attack, roll 1D6. On a 1, 2
or, 3 that attack deals only half it's damage (rounded up).
Immune to lightning and mind control.
XP Value: 8,000.
No comments:
Post a Comment