Monday, 13 May 2013

Saving Throws AS Combat, Not Just In Combat: Revisited

Following on from my previous post, where I looked at the possibility of long since been picked to the post by Dan over at the Lone Delver.
introducing SR's as a combat mechanic, and not just a mechanic within combat, I soon found that I found that I had

Despite my being massively behind the times, unearthing the topic has heralded some interesting things as Dan has begun to explore the topic once more, progressing his earlier work and, creating something very functional that has also been described as pulling missile weapons into a much more even playing field.

Personally, I like it. Combat becomes a lot more deadly and, especially so if you're not a Warrior. Which makes perfect sense to me. It's still a work in progress, I feel but, one well worth checking out. :0).

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