Tim Shorts of Gothridge Manor has put up another great post for the aspiring GM, this time focusing on building a small campaign.
Having never actually run a game that's ever lasted beyond a one-shot, Tim's advice both in his new post and the one before it have given me plenty of ideas to work with, helping me bring form to ideas I already had and, all being well, allowing me to put together a campaign of my very own.
Now if I can only get beyond the root of all my GMing based headaches, mapping.
Showing posts with label Gothridge Manor. Show all posts
Showing posts with label Gothridge Manor. Show all posts
Saturday, 18 May 2013
Friday, 10 May 2013
R.I.P: Ray Harryhausen
Taking a lead from Tim Shorts over at Gothridge Manor and his idea of a blogfest in honor of the late, great Ray Harryhausen, I felt I would be amiss not contributing when his work has not only brought such great joy to the masses but, also touched me on a personal level.
What can you say about such a great man in death though that has not already been said in life?
The sad truth is not a lot. Unlike many artists, he was greatly appreciated in his lifetime, and he influenced a great number of people who followed in his footsteps. So I can state with no level of uncertainty that he will not be forgotten and that he was one of the great pioneers within his field. On a personal note, I can say that Ray's interpretation of The Children of the Hydra's Teeth and, the battle that ensued with them was iconic for me. It's why I nearly always include animated skeletons in my adventures, and why only recently I bought a big box of plastic ones with every intention of modeling them in the Ray Harryhausen style.
You will be missed but never forgotten.
R.I.P: Ray Harryhausen
June 29, 1920 – May 7, 2013
Thursday, 9 May 2013
Good Reads: One For The GM's
It's was only just over a week ago, at the beginning of this month that I found myself posting up links to articles on other blogs that had caught my eye, and here I am, doing it again! Keep this up and we may well have another regular feature on our hands. :0).
I digress though. Today's posts come with a theme, which is food for thought for the GM. Not that your average GM doesn't already have more than enough to think about. ;0). The first article by Tim Shorts over at Gothridge Manor however goes a long way towards relieving the harrowed GM, showing you how it's easily possible to create a quality nights entertainment in the space of an hour. Not only does this article really hammer home the points that you need to consider, but it is also quite inspirational. I highly recommend it.
The second article over at the Trollish Delver explores the ethics and morality of adventuring, and does it very well indeed. It is a subject that I have touched upon here before, and I do think it's very important. Not so much for the ethical implications it can throw up at the table but because as Scott rightly point out, it opens up a lot of avenues for adventure. Choices can come back to help or hinder players, and players can effectively give you the seeds to shape future adventures. It's sandbox thinking at it's best and again, I highly recommend giving it a read.
I digress though. Today's posts come with a theme, which is food for thought for the GM. Not that your average GM doesn't already have more than enough to think about. ;0). The first article by Tim Shorts over at Gothridge Manor however goes a long way towards relieving the harrowed GM, showing you how it's easily possible to create a quality nights entertainment in the space of an hour. Not only does this article really hammer home the points that you need to consider, but it is also quite inspirational. I highly recommend it.
The second article over at the Trollish Delver explores the ethics and morality of adventuring, and does it very well indeed. It is a subject that I have touched upon here before, and I do think it's very important. Not so much for the ethical implications it can throw up at the table but because as Scott rightly point out, it opens up a lot of avenues for adventure. Choices can come back to help or hinder players, and players can effectively give you the seeds to shape future adventures. It's sandbox thinking at it's best and again, I highly recommend giving it a read.
Monday, 5 November 2012
+1 Follower: Welcoming Gothridge Manor.
Following on from the example set by Pulp Citizen, over at his blog, I would like to give a big shout out to our latest follower, Gothridge Manor.
Welcome on-board the mad ship Alchemy. Also, I'd like to take the chance to thank all of our other followers and readership. Without you guys, this blog would just be me barking at the dark. :0).
Welcome on-board the mad ship Alchemy. Also, I'd like to take the chance to thank all of our other followers and readership. Without you guys, this blog would just be me barking at the dark. :0).
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