Showing posts with label At The Table. Show all posts
Showing posts with label At The Table. Show all posts

Tuesday, 16 April 2013

At The Table: Castle Panic: The Wizard's Tower

After what seems like an extended lull, our game table has really seen a lot of action of late. Either that or, I have suddenly had a lot more free time for gaming.. Most likely a little of both. Which ever way I look at it though, to get back to leisure of gaming is nothing but a good thing.

Castle Panic: The Wizard's Tower

After long term ownership and what I can only really describe as a fanboy-esque appreciation of it's predecessor I finally got around to breaking out the expansion yesterday and, WOW! Is this ever a horse of a different color.

The mass appeal of the original game I suspect and indeed, it's personal  appeal to me was the sheer speed and simplicity of play.. Which has gone right out of the window. In fact the whole dynamic of the game changes when you introduce the Wizard's Tower.

If I had to compare it, I would say that the original game is a lot about playing a 1st level Warrior. Things are straight forward. You hack, you slash and, more often than not, you prevail. Playing the expansion though is a lot more like playing an epic level magic-user straight after the fact. You have a lot more power (and BOY can you feel it) but, the challenges that the GM throws at you are a lot more life and death, with no clear path to victory.

In fact, I would go as far as saying that the original game would be more aptly named "Castle Don't Sweat It", a claim which I could never make of the expansion. The expansion really ramps up the difficulty level of the game, which isn't a bad thing. It makes victories a lot more meaningful and I always relish a challenge.

The only real downfall with this add-on is the sheer volume of rules it adds. Don't get me wrong, it's not a lot but, to go from what is realistically a casual level game suitable for the whole family to, a gamer level game with a virtually vertical learning curve is going to be a bit too much of a leap for a large chunk of the folks who invested in the original.

That aside though, speaking as a gamer who appreciates a challenge (and a fanboy of the original), I'd highly recommend adding this one to the collection. It's not an expensive buy in and, it's worth every penny.

Tuesday, 9 April 2013

At The Table: Adventures In Neopia / Flash Point / Pandemic / Power Grid

After commenting in my last post that as a gaming group, we've not really been doing much gaming, things have really exploded over the past few days.

Pandemic: A New Challenge

Despite being a new addition to games we play (along with all of the others in
this post to be fair), Pandemic has fast become a favorite at the games table. It's no surprise either, given that it has so much going for it. Easy to play, quick to learn, variable set-up and, a constant sense of challenge.

The challenge is the thing too. I have become quite tired of games where victory come all too easily and, have certainly set out to challenge myself more on the gaming front.. Which is probably why I have taken to Power Grid.

Power Grid

Building power plants and cities whilst investing in pipelines and raw materials
really doesn't sound like much of a game does it? Unless you're a telegraph pole enthusiast that is but, then again the theme of laying railway tracks isn't exactly riveting but, Ticket to Ride is a great game. So as long as you can put the theme aside, the immersion that this game can offer will likely bring you back time and time again.

The challenge level is just dandy too as you try to balance your finances over auctions, purchasing pipelines, cities and, natural resources. Although I could easily see that this game would bore the hind teeth off of a casual gamer, so this title certainly isn't for everyone.

Flash Point: Fire Rescue

On the complete flip-side of Power Grid, another game that is proving popular
at the table is Flash Point, which even at it's deepest level of complexity is still very welcoming to hardcore and casual gamers alike.

If I were to compare this game, I would most likely suggest that it is very similar to Castle Panic in feel as you play it (so no wonder I love it) and, an ideal addition to any group. Even groups that already own a copy of Castle Panic as despite the feel being very similar, the way the games play is worlds apart.

Adventures In Neopia

Last up at the table is one that was at my own personal gaming table only
yesterday.

It's not big, deep or, complicated but as regulars on the Neopets website, both the girlfriend and I have got a real kick out of this game. Even when I absolutely cheesed a victory. With 7 mini-games inside the main game, Adventures in Neopia is deeper than your standard roll and move.. But not by much. We had a giggle though. :0).

Would I recommend it? Yes, but despite it's simplicity, not for younger audiences as it does contain elements of gambling which I don't think is appropriate for children or young adults.

Thursday, 4 April 2013

One Update!? That Just Won't Do!

Only one update in March!? That just won't do.

I really hadn't realised how lapse I had become in updating this blog. That will change though. March was just a quiet month. Next to no gaming, not much in the way of games shopping and, not a lot happening on the development front either.

April has already blown this out of the water though.

We have a new game at the table, our Rolemaster roleplay is finally underway and, I have finally finished sifting through a folder full of incomplete projects, so there will be more from the workbench.

So I hope that you enjoyed the commercial break, and we welcome you back to the Alchemy show. ;0).

Wednesday, 13 February 2013

At The Table: Castle Panic / Race For The Galaxy

After realising that for a gamer, with a gaming blog I don't actually write up too much about what I've been playing, I figured that at the table might be a good idea.

The idea being to give a  brief overview of what's being played by our group, how it's been received and, who else might get a kick out of it. I suppose I am thinking of this along the lines of "reviews: fast play edition".

First up, Castle Panic.

Castle Panic

As those of you following the blog will be aware, this is a game that I was virtually bursting at the seams to play and, upon it's introduction to the group it went down like a storm. We have literally not a bad word to say about this game and I can honestly see it remaining popular for months to come. We also have the expansion on order and are eagerly awaiting it's arrival.

Given the simple rules, amount of laughter it has produced and the family friendly art, I would have to say that this game is perfectly suitable for any gamer or group and, I'd happily recommend you all pick up a copy.

Race For The Galaxy

This was a surprise addition to our regular games, despite the fact that I'd had a copy of this game sitting on my shelves for months. Personally I'd found the rulebook to be as clear as mud, so had shelved it but, with another member of the group being shown how to play and in turn showing me, we have found that we have another firm favorite.

Whilst being a good game with a lot of replay value, you may struggle with the rulebook if you don't happen to have an experienced player at hand to break it down for you. That said, it's not a complicated game once you get to grips with it so for groups looking for a strategic game with a difference and some depth, this might be just the ticket.

It's certainly proved popular at our FLGS, selling faster than it can be stocked!