Showing posts with label Claustrophobia. Show all posts
Showing posts with label Claustrophobia. Show all posts

Thursday, 19 July 2012

First Look: Claustrophobia

From the moment I saw this game I knew I wanted it. Nay, had to have it. Quite why I was so drawn to it initially has long since been lost to the mists of time but, it's a firm possibility that the combination of dark and brooding box art combined with a setting literally bursting with demons had a lot to do with it.

With all my personal hype though, was I left disappointed? Honestly, slightly. Not in any way that can't be easily rectified however.

All of the components are of good quality, the rulebook is well laid out and easy to follow but, where it falls short for me is with the scenarios that are included. Although they link together to form a nice campaign, there is little replay value and the demons come across as two-dimensional mooks to be smashed around the tunnels without mercy by the heroes.

The game does go a long way to try and address this though, through the use of the "Destiny Board". Allowing the demon player to customize their horde from turn-to-turn. This can only help so far however, as using the same board from game-to-game will still leave you with very similar feeling match-ups.

A simple solution to this would be to have a chart per scenario instead of using the same board over and over again, which brings me nicely onto my other bone of contention. The big bad demon.

This is again another area that I feel that Asmodee has left wanting, with the big bads being only slightly less card stock than their minions. Being more accustomed to games like Space Hulk I expect big nasty monsters to pack more punch and, come with more bells and whistles than they do in Claustrophobia.

Being such a rules light game however it's easy to look past this and the Destiny Board issue because if you don't like it, you can easily change it. This for me has to be the crowning achievement of Claustrophobia.

Much like my favorite roleplaying game, Tunnels and Trolls, Claustrophobia takes customization well. In fact, it almost begs for it. If you have other miniatures lying around (personally I will be looting my copy of Doom) integrating them should be a cinch. Big bads can also be tweaked and, writing your own scenarios and campaigns really allows you to make the game your own.

In conclusion this is certainly a game that I expect to be playing a lot of in the future and, one that I would highly recommend to anyone who wants a game that they can tweak. It's not big and, it's not deep but, there is almost infinite potential for expansion.


Links

Claustrophobia Board Game Geek Entry

Monday, 16 July 2012

On The Cards: Monday 16th July

On the cards is going to be my weekly news bulletin that that I hope to be posting up every Monday, showcasing the posts and topics I want to be covering in the coming week.

It's by no means a "to do" list (well until I get more organized at any rate) but, if you see something in the post that you like drop me a comment and i'll try and get it out a little quicker.

On the cards this week:

Quickstart: Mijnlieff
Play Report: Mjinlieff
First Look: Claustrophobia
Review: Fluxx

There are also a couple of other items that may get posted up that I have in the works if time permits (First Look: Project Pandora, First Look: Diablo II Fast Play Edition, Homebrew: Expanding Diablo II Fast Play) but, as this week is already set to be commitment heavy (lots of odd hours at work) these may have to go on the back burner for a week or two.

Thursday, 12 July 2012

A Quick Spruce

Well I've had my quick tidy but, I have decided not to go overboard. So just a quick update today.

I figure that the blog should show progression as I pick up new tricks and also change as my  style of writing and presentation "evolves".

In the pipeline at the moment I have a Quickstart guide for Mijnlieff, a look at Claustrophobia, Mjinlieff, Fluxx and, Project Pandora. An expose on some shady dealings, another solo for Tunnels and Trolls along with some previously un-released  house rules I've cobbled together over the years.. And that's only the tip of the geeky iceberg.

Watch this space for lots more gaming goings on!