Showing posts with label Fluxx Ups. Show all posts
Showing posts with label Fluxx Ups. Show all posts

Monday, 17 September 2012

Bloggish Hall Of Fame #1: Tenkar's Tavern

There's no two ways about it. This month has been a quiet month of blogging on my part. Especially when you compare it to the somewhat staggering post count that I clocked up in the previous month.

This doesn't mean I've been resting on my laurels though. I still have plenty of projects on the go including the several I have already launched here (The Dungeon Masters Series, Converting Diablo II for fast play, The Seven Gates Elder Sign campaign, Fluxx Ups) and, a few more running in the background besides.

On top of all this prep and planning work however I have also found myself spending a lot more time reading. In particular, some of the wonderful blogs that I have come to find through my own endeavors here that I might otherwise not have known about.

Which is why I have decided to create the Bloggish Hall Of Fame feature. My chance to cast a light on some of the blogs in my feed and, give a little explanation as to why they're there. Sort of my way of saying thanks to all the guys who inspire me and, who's feed I really enjoy following.

First up on my roll of honor has to be Tenkar's Tavern.

If you are looking for a balanced and entertaining view point across a wide range of roleplaying products, I can think of few blogs that do a better job. Also, on top of the quality content there is a very personal touch that I feel pushes this blogger above and beyond many of the other folks out there writing in the same field and, personally I find great appeal in following the works of someone that is so down to earth.

This doesn't mean that the blog doesn't favor certain product groupings over others (Erik sure does love his OSR style games) but, the way I look at it is that if a blogger doesn't have a focus or a preference their writing often comes across as disingenuous.

For example, I like Tunnels and Trolls, i'm not shy about it, it's my focus but, I write about other stuff too. As it is with Erik. He really enjoys playing and writing about a whole range of OSR products but, it's not all he does and, it's not all he writes.

So if you have 5 minutes to spare and are looking for a good new read, why not go and check his blog out, you won't be disappointed.

Sunday, 19 August 2012

On The Cards: Sunday 19th August

Another week of blogging nearly up and, what a week it's been.

Not only have we reached our 1,000 page view goal but, also set ourselves the new (and very ambitious goal) of 1,000,000 page views!

I know a lot of people who read that post probably sat there in disbelief for a moment or two before thinking to themselves, something along the lines of "it'll never happen".

I really believe that it can be done though. Not only can but, will be done.

Over the past couple of months we have grown substantially, going from attracting only a handful of readers everyday, to the point where we now pull in on average 40+ viewers nearly each and every day!

This figure is still growing too! So it may take a while but, 1,000,000 page views is going to happen.

I want to take this opportunity to again send out a big thank you to everyone who has popped by and made this possible, with special thanks to everyone who has shared our content with the web. There's nothing quite like Googling your work and seeing that it has spread like wildfire. :0).

So whatever next from our bag of tricks?

Well, I will be continuing with our regular features that have proved to be very popular on the world wide web including Alchemy Bytes, DMotivational and, our conversion of new material for the Diablo II Fast Play RPG. Also we'll be continuing with our new features The Aladdin's Cave and Fluxx Up's.

I also have a few other things in the works that I hope I can start rolling out over the coming week, including a new Tunnels and Trolls type with a rather original approach to combat and, many more things to boot.

Wednesday, 15 August 2012

Fluxx Ups #1: Non-Creeper Feature

If there is one thing I love, it's a game that you can play with.

Not playing but, playing with. A game that really lets you dig into and make it your own the way roleplaying games encourage you to.

That's the way I see Fluxx.

With every set having identical backs, regardless of edition and handfuls of promotional cards, I can't help but see it as an ideal candidate for home brewing.

Which is what "Fluxx Ups" is all about. Taking bits out, putting bits in, and, seeing what happens.

For today's experiment I decided to take Martian Fluxx and see what happened if I stripped a deck of all of it's Creepers and, all of the cards that related to them (Actions, Goals, Rules etc). I had seen this written as a suggestion for easing in new players in another version. Zombie Fluxx I think But, what actual difference does removing the Creepers make?

It has to be said, not a lot.

I dropped 13 Creepers, 3 Actions, 2 New Rules, 6 Goals and, an Ungoal card and I didn't find that the game played that much differently at all. The only real change I noticed was that without Creepers the game is much more friendly.

Sure, you can still steal Keepers from one another, trash them occasionally and manipulate the Goals and New Rules to your advantage but, there is none of the negative impact of throwing a Creeper in front of someone just so that they can't win. In my book, that's just poor sportsmanship.

So it would seem that the impact of removing creepers is less a change in play but, more a change in the meta-game. A very positive one at that! So, if you're going to play Fluxx with younger audiences this is definitely something to consider doing.