Whilst in recent times I have not had much time to work on the projects that I already have on the go, it certainly hasn't stopped me coming up with more. As it should be!
My two most recent musings both revolve around cards. One simple.. One not so.
My simplest idea is simply to maybe produce a Top Trumps deck or two. There are a lot of legitimate sets and clones already out there, covering nearly every subject that you can imagine but there are a few themes that I would like to explore, the Dungeon Master Champions for instance or, maybe something a little more imaginative. Any which way I do this though, I don't ever see this becoming a commercial or even independent release. Just something spun off the home printer but, it should still be fun none the less.
The second idea that I am toying with is a revamp and re-skin of Dominion with a Dungeon Keeper theme. Again, something that'll never be a commercial release (and never see the light of day beyond my close gaming friends because licensing would likely be a nightmare!) but should be fun to work on.
Initially I plan to simply swap the art on existing cards that best fit the feel of room or what have you from Dungeon Keeper before addressing the more tricky aspects of new mechanics and new victory conditions. All being well, what comes out the other end won't look any more like Dominion than any other game that uses deck construction as a mechanic. At least that's the plan.. Or as close to a plan as I have for the moment, considering I only dreamed the project up yesterday.
Then there is of course the fact that I already have more than enough on the go at once. Still, I would value any input on the matter. What do you all think?
Showing posts with label Top Trumps. Show all posts
Showing posts with label Top Trumps. Show all posts
Friday, 9 November 2012
Saturday, 3 November 2012
Where's Your H.E.D.Z At?
Whilst putting together a few items for sale that I had in storage in the spare room (hopefully some day to become the gaming room once I shift myself into gear), I found my copy of H.E.D.Z, the Card Game.
Whilst outwardly appearing to be little more than a Top Trumps freebie clone (it came free with a gaming magazine), it does hold a secret.
Printed on the back of the back of the standard rules card is a variant, that with no modification, could be played with any set of Top Trumps or, similar cards. So, for your trumping pleasure, here's they are!
Setup
Winning
Whilst outwardly appearing to be little more than a Top Trumps freebie clone (it came free with a gaming magazine), it does hold a secret.
Printed on the back of the back of the standard rules card is a variant, that with no modification, could be played with any set of Top Trumps or, similar cards. So, for your trumping pleasure, here's they are!
Setup
- Deal out 7 cards to each player.
- Each player selects five 'live' cards to play with.
- Remaining cards become the players draw pile.
- Each player selects a card from their live cards.
- The lead player declares a category.
- The card with the highest value wins.
- The winner places his card and the losers at the bottom of their draw pile.
- If both values on a card are tied, both cards are placed centrally an the winner of the next hand also adds along with the losers card and, their winning card to the bottom of their draw pile.
- If you run low on cards and you are the lead player, you may pass control to your opponent to draw the top card of your draw pile to your live cards.
Winning
- You win the game if your opponent has no live cards left to play.
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