Friday 10 August 2012

Diablo II: More Monsters - Fallen One Shaman

FALLEN ONE SHAMAN

Enraged Fallen One
To Hit: 12
# of Attacks: 1
HP: 6
Primary Attack: Staff (1D6 Damage)
Secondary Attack: Fire Bolt (1D6 Fire Damage)

Special Rules: Any character targeted by a shamans Fire Bolt may attempt to make a Saving Throw on DEX. If they are successful, the damage taken is halved (round fractions down).

Raise Dead. Instead of attacking a shaman may return an adjacent dead Fallen One to life. The risen Fallen One gains its full compliment of HP but, may not act this round.

XP Value: 35.

Demented Carver
To Hit: 12
# of Attacks: 1
HP: 8
Primary Attack: Staff (1D6 Damage)
Secondary Attack: Fire Bolt (2D6 Fire Damage)

Special Rules: Any character targeted by a shamans Fire Bolt may attempt to make a Saving Throw on DEX. If they are successful, the damage taken is halved (round fractions down).

Raise Dead. Instead of attacking a shaman may return an adjacent dead Fallen One to life. The risen Fallen One gains its full compliment of HP but, may not act this round.

XP Value: 65.

Deranged Devilkin
To Hit: 10
# of Attacks: 1
HP: 10
Primary Attack: Staff (1D6+1 Damage)
Secondary Attack: Fire Bolt (3D6 Fire Damage)

Special Rules: Any character targeted by a shamans Fire Bolt may attempt to make a Saving Throw on DEX. If they are successful, the damage taken is halved (round fractions down).

Raise Dead. Instead of attacking a shaman may return an adjacent dead Fallen One to life. The risen Fallen One gains its full compliment of HP but, may not act this round.

If a Deranged Devilkin is damaged by a fire attack, roll 1D6. On a 1 or 2 that attack deals only half it's damage (rounded up).

XP Value: 120.

Depraved Dark One
To Hit: 12
# of Attacks: 1
HP: 12
Primary Attack: Staff (2D6-2 Damage)
Secondary Attack: Fire Bolt (4D6 Fire Damage)

Special Rules: Any character targeted by a shamans Fire Bolt may attempt to make a Saving Throw on DEX. If they are successful, the damage taken is halved (round fractions down).

Raise Dead. Instead of attacking a shaman may return an adjacent dead Fallen One to life. The risen Fallen One gains its full compliment of HP but, may not act this round.

If a Depraved Dark One is damaged by a fire attack, roll 1D6. On a 1,2 or, 3 that attack deals only half it's damage (rounded up). 

XP Value: 270.

Warped Warped One
To Hit: 8
# of Attacks: 1
HP: 16
Primary Attack: Staff (2D6 Damage)
Secondary Attack: Fire Bolt (6D6 Fire Damage)

Special Rules: Any character targeted by a shamans Fire Bolt may attempt to make a Saving Throw on DEX. If they are successful, the damage taken is halved (round fractions down).

Raise Dead. Instead of attacking a shaman may return an adjacent dead Fallen One to life. The risen Fallen One gains its full compliment of HP but, may not act this round.

If a Warped Warped One is the target of a Mind Control spell, roll 1D6. On a 1 or 2 the spell fails.

If a Warped Warped One is damaged by a fire attack, roll 1D6. On a 1,2 or, 3 that attack deals only half it's damage (rounded up).

XP Value: 975.

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