Sunday, 26 August 2012

Plasma Dawn!

Well, despite my expectations in this article that I posted up earlier, it would seem that the whispers of the warp had a certain, almost eerie ring of truth to them.

It has to be said, and indeed, I did say it, that when I heard the rumors that the 6th Edition Starter Box would contain such a high-volume of plasma weapons, I didn't think for a moment that the rumors could be true.

It was just so "Un Games Workshop".

Here they were, proposing to peddle a product to new players that in my opinion had great potential to deter them from wanting to take the hobby any further and, that does little to sell the new rules to those players.

Frankly, I am still left asking myself, what the hell are they thinking!?

The tactical squad of Dark Angels is clearly sporting a Plasma Cannon, and if the write up here is at all accurate, there are at least another two plasma weapons in that squad. That's three opportunities every time that squad fires to blow itself clean appart!

So, "tactical" isn't the word I would use given that plasma weapons only get moderately better stats than bolters and, bolters don't explode. Bolters are also cheaper as a buy in when it comes to reckoning the points cost of your forcelist, so I can see no real reason for including them.. They kinda suck to be honest.

That aside however, I must concede that by and large, the sculpts for the new miniatures look pretty amazing, with a good mix of models in there for you to bring to the table. Certainly far more imaginative than Black Reach. So in that respect, Games Workshop should certainly have no trouble selling this box set to the masses.

It is just a shame that when people actually do get some of the models to the table, that they will find them self-destructing before they've made a dent in the enemy.

This should make demo games in-store interesting to say the least!

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