Monday, 6 May 2013

Swordplay You Say?: The Feedback So Far

When I threw this question out there yesterday, it wasn't just here that I Tunnels & Trolls Google+ group that I joined a few months ago. I haven't been too active in the group since joining but, wanting to get more involved I have been posting there more frequently and, the more viewpoints that I can get regarding the question at hand, the better.
decided to ask. I also shared the exact same post over at the

So here's the feedback from the group. It's not vast but there are some good points raised, both for and against Talents having a direct bearing on combat:

Tiefling Swashbuckler by D MAC
Andreas Davour: I think that there are problems, bigger and smaller, with most of the rules introduced as new in 7th ed. I have some hopes that Liz can iron out those oddities with her significant skills latest shown in 5th ed. Talents have potential, but like you write, some questions marks are left.

I actually let it be said in my game that Talents were all different from magic and combat, since we already had rules for that, and Talents were everything else.

If that feels like a cop out, which I can see why you would feel, maybe use the character level for something? Add that much as a bonus to one roll per adventure/session or something along those lines? Then it could get applied to combat/magic if you wanted.

Me: That's an interesting take. As you can guess, I had considered using Talents for combat and, more recently, even Talents as spell-like abilities (with limitations) but, I hadn't considered working level into it, which is an interesting idea.

The only problem that I can see there is that a Talent gained later will get bigger bonus instantly if I allow character level to be added instantly to certain Talents. So less experience but being just as good seems a little wonky. As I say though, I still think it's a good idea.

I think maybe that I'd say upon every level increase you add +1 to all Talents you already have in addition to aquiring a new one. It'd also offer an incentive for players not to hold back on their Talents.

Joshua Macy: I like Talents as a catch-all for things that aren't relevant to combat; there are enough ways to get combat adds, I don't see anything gained by having an arms-race of Talents... and I do foresee pressure not to "waste" Talents on things that can't help in combat. 

Andreas Davour: I'll confess that I'm mostly channelling Ken here, throwing odd ideas out there and see what happens. :)

That being said, I think levels, as far as they should be there in the first place, should be used for something. I have never had any problem with getting a big bonus from the get go if you pick up a Talent at high level. But, your suggestion +Tom Grimshaw with the +1 sounds workable. 

Me: I am inclined to agree that I wouldn't want to see all Talents going into combat abilities but, by the same token I don't think that they should be excluded. Being a predominantly a solitaire player and, with most solos being geared towards Warriors, it seems a little off that Warriors wouldn't have at least one or two combat abilities. Especially when you see the arsenal of spells Wizards get with 7.x.

Andreas Davour: Good points all. The question as I see it, is how to make it something more than just a +2 extra adds, which feels kind of bland an effect.

Naturally, special effects like disarms and suchlike (which feels like something you do a SR for, and a Talent could help with) are notoriously hard to handle in a solitaire situation. I'll have to think a bit, for once.


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