Showing posts with label Tom K Loney. Show all posts
Showing posts with label Tom K Loney. Show all posts

Thursday, 2 May 2013

Predators, Tribbles And, The Fett

A recent discussion over at the Peryton Publishing Facebook page, in which we
conjured an alternate universe populated solely by science-fiction parodies (Shatner's Toupee meets a Tribble meets the Brain Slug's of Futurama anyone) has set me thinking.

The original topic matter was who would come out on top in a death match between Boba Fett and The Predator? This combined with the tangent that we traversed inspired Tom to want to pay homage to The Predator within his gaming world and, has set me wondering just how a Predator would shape up in Tunnels and Trolls terms.

What modifiers should the Kindred receive and, how should it's vast arsenal be statted out?

Whilst I am far away from reaching any definitive answers, I have found some great resources after a dig on-line, covering not only The Predator (which is apparently a "Yautja") and his weapons locker but, also a great fan-written supplement for the "other game" covering the usage of sci-fi weaponry in a fantasy setting.

Friday, 19 April 2013

Spontaneous Roleplay!

So I'm just pottering along, minding my own business, checking my messages, idly thumbing through the news when suddenly I am transported off to scrub land, Arizona.. And I'm a neurosurgeon. A burn out but, hey do I have a way with the ladies. It must be spontaneous roleplay. Probably the best sort.

It all kicked off a couple of days ago when sifting through my Facebook feed, I came across a post from the fine folks over at Peryton Publishing:

You're a small town Sheriff's department in Arizona. You hear from the homeless kook by the 7-11 that Hitler's brain is transported from a pharmaceutical lab in Albuquerque to a hospital in LA by a bike gang. Oddly, the bum has always been a good source of information. There is a sudden surge of calls about UFOs in your area.
What do you and the other players do?

After a couple of jokes I was soon caught up in the flow of the action and, I have to say that even from my limited experience of sitting on the players side of the table, that this will be a session that stays with me.. In a good way.

Check out this exert and, why not check out the Peryton Publishing Facebook page whilst you're at it?

Tom: Dr Vance (Tom) you go to speak with your med-tech, that operates your clinic's portable X-Ray machine. When you come back into the exam room, the boy is gone. You look out in the waiting area, and his aunt is in there reading a magazine, like she is waiting for him.

Me: I call out to my med-tech (let's call her Mary), "Hey Mary, where's the Brubaker boy? I left him here only a minute ago. Dammit! Did he come past you?"

Tom: Mary comes around the corner with the portable X-ray machine humming in front of her as she guides it.
"I thought he was in Exam A?"

Me: "Nope". Dr Vance takes a moment to ponder the situation and caress his fine jaw in an act of passive narcissism. "Well he must be here somewhere. Be a doll and take a look out front would you?" Doctor Vance then proceeds to check Exam A, suspecting that Billy is playing some silly prank or perhaps even playing hide and seek.

Tom: The boy isn't hiding behind the exam couch, nor in the small cabinets beneath the sink. (Draw a playing card, if it's within three from what I've drawn, its a successful saving roll on perception) 

Monday, 13 August 2012

Review: Elder Tunnels - Halloween 2010

Balancing horror and high-fantasy can be a difficult task.

Even in surreal, pan-dimensional warp spaces like the many worlds of Tunnels and Trolls it's a delicate balance. Many of the classic tropes have already been explored in depth by most gamers, either through the classic fiction that most of us will have read or, through popular culture.

Suffice to say, springing a surprise horror adventure on your party can be a difficult task for the GM... That's why we're taking a look at a Halloween product in early August.

Pick it up now, read through it within the next week and, your next session can really bring some bite to the table. Not only will the players not be expecting you to run such a scenario but, to their credit, the two GM adventures included in this issue don't read like horror at all... Until your players are already up to their necks in it that is. ;0).

But what do you get for your money?

The Ephemera Furnace

 

The first GM adventure in the book has several interesting themes running through it. One of which is a theme that doesn't often make it to my Tunnels and Trolls table in all honesty. That theme being morality.

I have long since thought that it is hard to herald folks that break into the homes of (granted, less savory) folks to steal and murder as heroes but, that would seem to be at the heart of our hobby. In fact, it's such common place in high-fantasy that most of us barely think twice about it. I sure don't when I am at the gaming table. I have even heard tales of a thieving little hobbit in another group, stealing the door knobs on every chamber he passed because they were made of brass!

So it is fair to say that any delver that's made it so far through their career (often having set foot inside their first dungeon is a  good benchmark) has done something immoral. Usually something like mowing down a poorly armed goblin with a broadsword for his pocket change or, hacking up a swarm of rats, just because they're in the way.

This adventure redresses that balance however and, the more black hearted amongst your party could find themselves having a very hard time! Which I think is a good thing. Not only does it encourage better roleplaying by forcing players to evaluate their actions but, it also throws them one hell of a curve ball.

Interestingly and coincidently, I saw a similar dilemma in an episode of Star Trek: Voyager that I had watched only last week.  So if you happen to have a season 1 on DVD and want to run this adventure, I would highly recommend taking a look at "Phage" for some pointers upon the motivations of the NPC's and, possible developments that may occur as a result of this adventure.

Resurrection Missions


I have to admit that when looking at the product as a whole, I find the inclusion of the Resurrection Missions article odd.

In all fairness to the author and the editors over at Peryton Publishing there is nothing wrong with the article. Nothing what so ever. It is well written, has that familiar Tunnels and Trolls take on fantasy about it and, offers three very entertaining short adventures that could be used to either break the ice with a new party or, as a special event to reunite players with their most favored fallen characters from the year that have met sticky ends.

It could be great! But somehow when compared to the other adventures it seems to fall short... Which is where the oddness comes in.

There is nothing wrong with it what so ever, yet I just can't seem to get on with it. I suspect that this may be more to do with me as a reader favoring certain authors, their styles of writing and, the way that they bring the words to life, so should certainly not be taken in any way, shape or, form as a slight on Mike's work. It's just evidently not to my taste.

It is however a fine piece of work and a good solid contribution to the zine, so well worth a read.

The Farmer's Daughter


In fairness to my readership, I must admit that I have not yet had time to play through this and, as not to spoil any of my future adventures I have pretty much tried to avoid reading anything about this solo what so ever.

As such, I can't really review it in any fair manner, so I will be coming back to this one at a later date. One thing I can comment on however is the interesting take on Grant Wood's, American Gothic that it uses as cover art and, that comment would have to be, awesome! Awesome with a capital A!

Trouble Among the Tumbled Stones


Last by no means least is Tom K. Loney's GM adventure, Trouble Among the Tumbled Stones.

Anyone that has read my previous Elder Tunnels review will no doubt have guessed that I was really looking forward to reading this adventure after how much enjoyment I got from the Wuthering Depths. Suffice to say, I was not disappointed.

Continuing in the setting of his previous adventure, Trouble Among the Tumbled Stones takes us above ground and into troubled times as Tom fleshes out this rich world with his vibrant imagination.

As with Christina Lea's adventure, things start out rather unassuming. People are going missing along the main trade road and, this being bad for business the local authorities want to put a stop to things. As such, they hire the party to investigate. Now that all sounds rather tame doesn't it?

Not at all horrific.

Well, that might well be the case if the people weren't going missing right in the middle of Ghoul country! Ghoul's that interestingly enough the locals seem to live a peaceful coexistence with or, at least a have a tolerance for. The Ghouls even have their own settlement and community.

Now hows that for a twist! Normally you'd be charging the Ghoul city with a bunch of angry locals, brandishing torches and pitchforks sure that they were the villains of the piece but nothing is quite that clear cut here. In this instance, the party are likely the outsiders, new to the area and, potentially the subject of suspicion from the Ghouls. Talk about turning the tables!

That's as about as much as I can say before I start throwing spoilers out there (which I really don't want to do) but, for all the great content in this zine I really have to recommend you pick up a copy.

You won't be disappointed.

Links


Check out the Elder Tunnels here.
Take a look around Peryton Publishing.

Pick up the PDF here ($4.99) or, order your dead tree copy here ($7.99).

Friday, 27 July 2012

Week Of The Troll: Elder Tunnels - Winter / Spring 2010

It couldn't be the week of the troll without giving an honorable mention to the excellent folks over at Peryton Publishing. Not only are they great guys but, when it comes to their products you sure do get plenty of bang for your buck.

Starting way back in the cold winds of Winter 2010, Peryton Publishing now has 6 issues of the Elder Tunnels zine under its belt and, in my opinion, they just keep getting better and better.

Right now however, let me take you back to issue one, as we take a journey and begin our exploration of the Elder Tunnels.

It has to be said that for my money the first issue was a little hit and miss from my point of view. I absolutely loved the "Wuthering Depths" adventure written by Tom K. Loney. It had depth and an atmosphere that really drew you in as the GM reading over his notes. Stephen Butka's effort, "The Sorcerers Chimney" however left a lot to be desired.

This is not to say that however that the adventure was poorly conceived but, rather that in comparison to Tom's work it seemed incomplete and sketchy. Monsters are presented in a bizarre fashion and, encounters and locations lack any great detail. That said however, I can see that this may appeal to the old school GM's out there who see loosely described rooms and blank locations as a great chance to show off their own creative flair.

That's not me though. I like nicely fleshed out adventures that are ready to run straight out of the book. This is what I feel that you get with the Wuthering Depths. More than that I would say that the Wuthering Depths isn't just an adventure, it's a setting. A setting that is well worth the price tag on the cover, even without the other adventure included.

In conclusion, buy it. It's well worth it.

Links


Check out Elder Tunnels
Take a look around Peryton Publishing

Pick up the PDF here ($4.99)
Pick up a dead tree copy here ($7.99)