After posting up my recent homebrew crossover for Castle Panic and ZOMBIES!!! I have had chance to give it a quick test and can happily report that for all intents and purposes, it seems to work.
Admittedly, so far I have only had one chance to play it through (on the Standard difficulty setting) but, the game I played was neither too easy nor a dire struggle. It had it's moments, such as when I spawned two hordes of six zombies in a row but, with just about half of my walls and towers remaining at the games end, I feel it was a fair match-up.
Since that test though, I have also picked up some more ZOMBIES!!! goodies that were on sale at my FLGS (ZOMBIES!!! 2: CORPS(E), ZOMBIES!!! 3: MALL WALKERS, and a Bag O' 100 Glow in the Dark Zombies) for a grand total of £20 (absolute bargain) and, my creative juices have been flowing again.
The sculpt for both the original zombies and the glow in the dark zombies is identical, so I quickly realised that if put in a bag and mixed, they'd be indistinguishable from one another until drawn. I could, if I wanted, have two different types of zombie assault the castle without the need to draw up and print tokens. Awesome!
So here we have it, Zombie Panic 1.5!!! Now with added Uberness!
Zombie Panic 1.5
All the rules are the same as Zombie Panic!!! with the addition of uber zombies and, the following optional difficulty settings.
Uber zombies
Uber zombies vary from game to game, where they are either very tough or, very fast (but you get to choose which). If you choose very tough, uber zombies have 2HP instead of the standard one (lay it down when it is first hit, removing it from play on the second hit).
Very fast uber zombies move forward two sections at a time, instead of the standard one.
For added challenge, you may choose to flip a coin (or roll a dice) before play to randomly determine which of these abilities all of the uber zombies will be granted this game.
Standard Game .5: Spawn 1D6 zombies each turn. 40 regular zombies and, 10 uber zombies in the spawning pool.
A Hard Game .5: Spawn 1D6+1 zombies each turn. 60 standard zombies and, 15 uber zombies in the spawning pool.
A Virtually Impossible Game .5: Spawn >2D6 (roll 2D6 and spawn zombies equal to the highest number shown) each turn. 80 standard zombies and, 20 uber zombies in the spawning pool.
A Hell Froze Over Game .5: As a Virtually Impossible game with the following additional rule:
A Hard Game .5: Spawn 1D6+1 zombies each turn. 60 standard zombies and, 15 uber zombies in the spawning pool.
A Virtually Impossible Game .5: Spawn >2D6 (roll 2D6 and spawn zombies equal to the highest number shown) each turn. 80 standard zombies and, 20 uber zombies in the spawning pool.
A Hell Froze Over Game .5: As a Virtually Impossible game with the following additional rule:
Return Of The Living Dead
Whenever a double is rolled for zombie spawning return that many
zombies from the scrap heap (pile of defeated zombies) to the spawn
pool. No zombies spawn this turn.
If there are both standard and uber zombies in the scrap heap, uber zombies are returned first.